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185(2): 名前は開発中のものです。 [] 02/02/05 01:28 ID:9HgeV0+3(1) AAS
Instantly, let's discuss about Dynamic Environment Mapping.
Generally,There are two approaches for Dynamic Environment Mapping.
One is Cubic Environment Mapping,another is Dual-Paraboloid Environment Mapping.
Do you think that which is best approach?
189: 名前は開発中のものです。 [sage] 02/02/05 01:49 ID:??? AAS
>>185
I'm using Cubic Environment Mappping.
Because it's supported in DirectX.
207(1): 名前は開発中のものです。 [] 02/02/05 09:43 ID:rhqw96Xl(1) AAS
>>185
>Instantly, let's discuss about Dynamic Environment Mapping.
>Generally,There are two approaches for Dynamic Environment Mapping.
>One is Cubic Environment Mapping,another is Dual-Paraboloid Environment
>Mapping. Do you think that which is best approach?
赤面してしまうほど恥ずかしい英語なので研削してあげます。
Let's discuss about Dynamic Environment Mapping for instance.
There are generally two approaches for it: Cubic Environment
Mapping and Dual-Paraboloid Environment Mapping.
Which do you think is better one?
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