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185: 名前は開発中のものです。 [] 02/02/05 01:28 ID:9HgeV0+3 Instantly, let's discuss about Dynamic Environment Mapping. Generally,There are two approaches for Dynamic Environment Mapping. One is Cubic Environment Mapping,another is Dual-Paraboloid Environment Mapping. Do you think that which is best approach? http://mevius.5ch.net/test/read.cgi/gamedev/1012625860/185
189: 名前は開発中のものです。 [sage] 02/02/05 01:49 ID:??? >>185 I'm using Cubic Environment Mappping. Because it's supported in DirectX. http://mevius.5ch.net/test/read.cgi/gamedev/1012625860/189
207: 名前は開発中のものです。 [] 02/02/05 09:43 ID:rhqw96Xl >>185 >Instantly, let's discuss about Dynamic Environment Mapping. >Generally,There are two approaches for Dynamic Environment Mapping. >One is Cubic Environment Mapping,another is Dual-Paraboloid Environment >Mapping. Do you think that which is best approach? 赤面してしまうほど恥ずかしい英語なので研削してあげます。 Let's discuss about Dynamic Environment Mapping for instance. There are generally two approaches for it: Cubic Environment Mapping and Dual-Paraboloid Environment Mapping. Which do you think is better one? http://mevius.5ch.net/test/read.cgi/gamedev/1012625860/207
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