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421
(2): 名前は開発中のものです。 [sage] 02/02/09 13:22 ID:??? AAS
>>419
419(2): 名前は開発中のものです。 [sage] 02/02/09 12:41 ID:??? AAS
>>418
>z-correct bump mapping" mentioned in the recent review at Tom's Hardware?
No.
Have you seen the movie clips posted at the Vmag.Online?
The Tidepool demo explains the effect of z-correct bump mapping.
外部リンク[html]:www.vwalker.com

It seems that whereas the actual geometry is not displaced, the depth value of the
water surface is replaced on per-pixel basis according to the height of the surface.
I think that the demo is using AFFINE_DEPTH_REPLACE operation or something.

Anyone knows what "z-correct bump mapping" means at all?

>>420
420(4): 名前は開発中のものです。 [sage] 02/02/09 13:18 ID:??? AAS
Umm,it seems to be working fine as a filter as 390 said.
Yeah, I think so :)

Thanks.
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