[過去ログ] どんぐりキャノン★がアップデートを報告するスレッド ★2 (1002レス)
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428
(1): 警備員[Lv.160][SSR武][UR防][苗] (ワッチョイ) 08/30(金)15:26 ID:2y1EVpTB0(3/5) AAS
>>427
Please set up VIPQ2=2 on the BBS below.
Over 50% of the posts are made by harassing scripts today...

実況せんかいゴルァ!@スポーツch
2ch板:dome
429
(2): 警備員[Lv.111][UR武+20][UR防+15][森] (ワッチョイ) 08/30(金)15:27 ID:ShCStE4H0(6/6) AAS
>>428
done
430: 警備員[Lv.160][SSR武][UR防][苗] (ワッチョイ) 08/30(金)15:29 ID:2y1EVpTB0(4/5) AAS
>>429
Thank you so much.
This is just in time for tonight's live coverage of the Vuelta a España!
431
(1): 警備員[Lv.160][SSR武][UR防][苗] (ワッチョイ) 08/30(金)15:32 ID:2y1EVpTB0(5/5) AAS
>>429
I just tried it and VIPQ2=0.
Please set it to =2.
432: 警備員[Lv.10][芽] (ワッチョイ) 08/30(金)15:43 ID:LwtChREI0(1) AAS
It seems that the retroactive shooting is now 1 hour, has something changed?
433
(1): 警備員[Lv.56][N武][N防] (ワッチョイ) 08/30(金)15:54 ID:HVcdAkTL0(1/2) AAS
Hi, Donguri Cannon.
Have you fixed the itest cannon?
434: 警備員[Lv.57][SSR武][SSR防] (ワッチョイW) 08/30(金)16:05 ID:rr89cCMi0(2/2) AAS
>>427
About the extend command that makes cannon possible,
donguri=post level/1
donguri=post level/2

option to add a cannon target upper level as follows

donguri=post level/1-Upper level of cannon target
donguri=post level/2-Upper level of cannon target
435: ハンター[Lv.521][林] (ワッチョイ) 08/30(金)16:38 ID:Ts9eAv5D0(1) AAS
donguri=x/y/z にして
x…従来通り
y…従来通り
z…撃てるレベル上限

とか
436
(1): 警備員[Lv.56][N武][N防] (ワッチョイ) 08/30(金)16:46 ID:HVcdAkTL0(2/2) AAS
Various functions seem to be rolling back.
It would be helpful if you could report back to us what you have implemented and to what extent.
It would also allow many hunters to test it.
437
(1): 警備員[Lv.139][木] (ワッチョイW) 08/30(金)16:52 ID:kYWewSZT0(1) AAS
It would be nice to be able to output the results of the extend command with comments that are human understandable.
The commands are becoming more complex and difficult to understand.
438: 警備員[Lv.17] (ワッチョイW) 08/30(金)17:48 ID:Nex+A8ez0(1) AAS
>>427
How about the thread creator extract the ID of the malicious random shooter from the firing log and write the ID in the Acorns command, so that the hunter cannot fire or post. This way, it is up to the residents to decide whether to use a new thread, so I think it is a good idea.
439
(1): 警備員[Lv.61][R武][R防][苗] (ワッチョイW) 08/30(金)20:01 ID:sXuR8KkN0(2/2) AAS
>>427
I tried to launch new thread on

自転車
2ch板:bicycle

it shows an error "BBS_USE_VIPQ2=0" now.
Please fix it.
440
(2): 警備員[Lv.17] (JPW) 08/30(金)20:55 ID:IzhEbBAmH(1) AAS
>>431
>>439
BBS_USE_VIPQ2の名称が誤っている為、コマンドが正しく通らないのだと思います。

I think the name of BBS_USE_VIPQ2 is incorrect, so the command is not being sent correctly.

>>427
To どんぐりキャノン
以下の板のSETTING.TXT項目の訂正をお願い致します。

To Donguri Cannon
Please correct the SETTING.TXT items in the following boards.

■実況せんかいゴルァ!@スポーツch
省8
441: 警備員[Lv.49] (ワッチョイW) 08/31(土)00:12 ID:wZ6ioCZc0(1) AAS
Script troll hunters [ca5b9fec] are shooting randomly
Acorn Cannon, please help me.

nanashiさん[ca5b9fec]はnanashiさんを撃った | poverty 1725026570 2024/08/3023:49:51.66

こいつが全員撃ってます

【悲報】コレコレさん衝撃ツイート「⚓で有名な人が結婚しましたw 」 [765383483]
2chスレ:poverty
ログ
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😭
442: 警備員[Lv.32][苗] (ワッチョイ) 08/31(土)06:21 ID:1gT5XQtB0(1) AAS
The timing of obtaining items for ``Exploration'', ``Mining'', and ``Lumberjack'' has been unified.
We have abolished the system where the amount of items obtained depends on the skill selected at the time.
The amount of items obtained for "Exploration", "Mining", and "Lumberjack" depends on each skill.
I would like it to be adjusted to maintain balance.

It seems that the "slowed down" of water attribute weapons has been adjusted, but the skill occurrence rate has also changed.
The effect has become too high. When the first adjustment had almost no effect
I would like the adjustment to be somewhere in the middle.
443: ハンター[Lv.717][SR武+12][SR防+12][森] (ワッチョイW) 08/31(土)11:09 ID:DBEF2oI20(1/3) AAS
The water effect "slow" is now much weakened.
Sensibly, it is only about one-fifth as potent as before.
In fact, it would be useless in a real battle if it were not strengthened further.
444
(1): ハンター[Lv.717][N武+42][SR防+12][森] (ワッチョイW) 08/31(土)11:31 ID:DBEF2oI20(2/3) AAS
Hello どんぐりキャノン★

The "Slippery" effect of the event item "Swimsuit" is still broken.

During battle, the effect activation message will be displayed many times.

効果を受けています:滑りやすい
効果を受けています:滑りやすい
効果を受けています:滑りやすい
  :  :

However, even if you apply the effect 6 times, you will not be able to avoid the opponent's attack.
445
(2): 警備員[Lv.11][芽] (ワッチョイW) 08/31(土)11:40 ID:cHGP8FuS0(1) AAS
>>427
At first, it is misleading that
both levels and Acorn settings are indicated by numbers.
My idea is like this.

L1: we can post if level >= L1 (default 1)
L2: hunters can fire if level of target <= L2 (default 1000)

donguri=L1/L2 - donguri ON, donguri levels displayed forcely (/L2 is optional)
cannon=L1/L2 - only cannon ON, don't display donguri levels (/L2 is optional)
nocannon=L1 - donguri ON but cannon OFF, donguri ON means levels are displayed forcely
acorn=L1 - stealth donguri, needs acorn cookies but levels are not displayed and they are not fired.
446
(1): 警備員[Lv.140][木警] (ワッチョイW) 08/31(土)12:45 ID:64wcQUGE0(1/2) AAS
When modifying or deleting an item, I would like to see "Are you sure you want to run it?" and the target of the run.
447
(5): どんぐりキャノン ★ 警備員[Lv.111][UR武+20][UR防+15][森] 08/31(土)13:18 ID:CAP_USER(49/94) AAS
Hello everybody.

>>433
The cannon on itest is broken?

>>436
What functions rolled back?

>>437
Thats why I am hesitant to add more complexity to it.

>>440
Fixed those.
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