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【ワナビ歓迎】ゲーム開発者未満の雑談スレ
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>>883 > are you know thiking framework for game idea? > Yes, there are various thinking frameworks that can be used to develop a game idea. Here are a few examples: > > SWOT Analysis: This framework helps to identify the Strengths, Weaknesses, Opportunities, and Threats of a game idea. It can be useful to identify the unique selling points of the game, as well as potential challenges or competition. > > The Hero's Journey: This framework is often used in storytelling and can be applied to games as well. It involves creating a narrative arc for the player character, including a call to adventure, challenges to overcome, and a final victory or resolution. > > Mechanics-Dynamics-Aesthetics (MDA): This framework focuses on the core elements of a game - the mechanics (rules and systems), dynamics (how the mechanics interact with each other), and aesthetics (the overall experience for the player). It can be useful for identifying what makes a game fun and engaging. > > Design Thinking: This is a human-centered approach to problem-solving that involves empathizing with the user, defining the problem, ideating potential solutions, prototyping and testing. It can be useful for creating games that are intuitive and enjoyable for players. > > There are many other thinking frameworks that can be used to develop game ideas, and it's important to choose one that works best for your particular situation and goals.
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