[過去ログ] 【ワナビ歓迎】ゲーム開発者未満の雑談スレ (1002レス)
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878: 2023/03/12(日)10:10 ID:rz45n8Hz(1/7) AAS
gpt君はあまり具体的なことは教えてくれないかったよ(´・ω・`)、、、
勘違いさせるってことすね
879: 2023/03/12(日)10:24 ID:rz45n8Hz(2/7) AAS
論理パズルの本買ってみるぅ(´・ω・`)
881: 2023/03/12(日)11:25 ID:rz45n8Hz(3/7) AAS
具体的に効かないと駄目なんか
883: 2023/03/12(日)11:35 ID:rz45n8Hz(4/7) AAS
are you know thiking framework for game idea?
Yes, there are various thinking frameworks that can be used to develop a game idea. Here are a few examples:

SWOT Analysis: This framework helps to identify the Strengths, Weaknesses, Opportunities, and Threats of a game idea. It can be useful to identify the unique selling points of the game, as well as potential challenges or competition.

The Hero's Journey: This framework is often used in storytelling and can be applied to games as well. It involves creating a narrative arc for the player character, including a call to adventure, challenges to overcome, and a final victory or resolution.

Mechanics-Dynamics-Aesthetics (MDA): This framework focuses on the core elements of a game - the mechanics (rules and systems), dynamics (how the mechanics interact with each other), and aesthetics (the overall experience for the player). It can be useful for identifying what makes a game fun and engaging.

Design Thinking: This is a human-centered approach to problem-solving that involves empathizing with the user, defining the problem, ideating potential solutions, prototyping and testing. It can be useful for creating games that are intuitive and enjoyable for players.
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886: 2023/03/12(日)18:21 ID:rz45n8Hz(5/7) AAS
すまんな
887: 2023/03/12(日)18:27 ID:rz45n8Hz(6/7) AAS
これこれに似たゲームのアイディア教えて、みたいに具体名出すとちゃんとアイディア出してくれるはGPTくん
888: 2023/03/12(日)18:48 ID:rz45n8Hz(7/7) AAS
外部リンク:store.steampowered.com
こういうの好き
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