[‰ß‹ŽÛ¸Þ] UnityC#•׋‚µ‚ÄMMO삽‚¢‚¯‚ǂǂ¤‚·‚éIH5iOO (1002Ú½)
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ŽŸ½ÚŒŸõ —ðí¨ŽŸ½Ú žxí¨ŽŸ½Ú ‰ß‹ŽÛ¸ÞÒÆ°
63: ƒ_[ƒN‰¤ŒL‘åŽg ŸSoVpkB15jY 2018/06/18(ŒŽ)08:37:13.03 ID:pvWg+q3o(21/29) AAS
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200: ƒ_[ƒN‰¤ŒL‘åŽg ŸSoVpkB15jY 2018/06/26(‰Î)16:39:47.03 ID:5TGxT2RR(14/15) AAS
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508: ƒ_[ƒN‰¤ŒL‘åŽg ŸSoVpkB15jY 2018/11/10(“y)17:58:12.03 ID:ev6pcyVn(3/3) AAS
‚±‚ê‚Åo—ˆ‚é‚Í‚¸‚È‚ñ‚łӂ¯‚Ç‚ËiOO
[PunRPC]
void “ª‘•”õ(int ƒ`ƒ“ƒRid)
{
GameObject ƒ`ƒ“ƒR = PhotonView.Find(ƒ`ƒ“ƒRid).gameObject;
Playerƒ`ƒ“ƒR“ª = ƒ`ƒ“ƒR.transform.Find("metarig/hips/spine/chest/neck/head").gameObject;
Debug.Log(ƒ`ƒ“ƒR);
È12
793: 2019/08/10(“y)20:22:45.03 ID:C6sAKHRb(1) AAS
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㉺‘OŽŸ1-V‘ŠÖŽÊ”——õÝžx—ð
½Úî•ñ ÔÚ½’Šo ‰æ‘œÚ½’Šo —ð‚Ì–¢“Ç½Ú AA»ÑȲÙ
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