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【TD】Gem Craftスレ part1
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>>202 > >>172 > v. 1.0.10 - 2014.IV.16. > The failed critical fix of v.1.0.9a (tome chamber fields not opening) has been finally really fixed. > Fixed achievements: 'Lockpick O4' (-> O6), 'Almost', > 'Flea trap' (for these, shots blinking instantly to monsters reaching the orb count as orb kills), > 'Put the lights out' (xp reward was added to apparition kills xp), > 'Early harvest' achievements (rounding errors). > The 'skill level cap increased' text doesn't appear anymore every 10 levels after reaching the ultimate limit. > Fixed: tombs' paths could be closed right after breaking them open, resulting in all the monsters stuck at the tomb location. > Many of the late game fields made slightly easier. > Pressing D or U over a gem gives 'not enough mana' now if needed. > Gem enhancement shrines give less damage bonus and are not given by sparks. > Rolling over a skill with not enough mana to upgrade shouldn't give a sound anymore. > Loot should now properly be given when charging the nodes at field X5, > and the nodes should zap the orb if they're not charged by the arrival of the final wave. > Gems can't be swapped or combined with gems in Spiritforge towers anymore.
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