レス書き込み
スレへ戻る
写
レス栞
レス消
統一3Dスレ
PC,スマホ,PHSは
ULA
べっかんこ
公式(スマホ)
公式(PC)
で書き込んでください。
名前
メール
引用切替:
レスアンカーのみ
>>253 > We consider the rendering of diffuse objects under distant illumination, > as specified by an environment map. > Using an analytic expression for the irradiance in terms of > spherical harmonic coefficients of the lighting, > we show that one needs to compute and use only 9 coefficients, > corresponding to the lowest-frequency modes of the illumination, > in order to achieve average errors of only 1%. > In other words, the irradiance is insensitive to high frequencies in the lighting, > and is well approximated using only 9 parameters. > In fact, we show that the irradiance can be procedurally represented simply > as a quadratic polynomial in the cartesian components of the surface normal, > and give explicit formulae. These observations lead to > a simple and efficient procedural rendering algorithm amenable to hardware implementation, > a prefiltering method up to three orders of magnitude faster than previous techniques, > and new representations for lighting design and image-based rendering. >
ローカルルール
SETTING.TXT
他の携帯ブラウザのレス書き込みフォームはこちら。
書き込み設定
で書き込みサイトの設定ができます。
・
ULA
・
べっかんこ(身代わりの術)
・
べっかんこ(通常)
・
公式(スマホ)
・
公式(PC)[PC,スマホ,PHS可]
書き込み設定(板別)
で板別の名前とメールを設定できます。
メモ帳
(0/65535文字)
上
下
板
覧
索
設
栞
歴
Google検索
Wikipedia
ぬこの手
ぬこTOP
0.016s