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434(11): 385 [sage_teoff] 2016/09/16(金) 01:01:09.16 ID:IMPbLUQS(1/12)調 AAS
e0144_ #5 # Master of the Game
j0187_ #第五章 # 遊戯名人
<複雑適応系>としての世界
e0145_
Perpetual Novelty
j0188_
不断の斬新さ
!!!!!!! e0147_
the system can never get there. It is always
unfolding, always in transition. In fact, if the
system ever does react equilibrium, it isn't just
stable. It's dead. And by the same token, said
Holland, there's no point in imagining that the agents
in the system can ever ``optimize'' their fitness, or
their fitness, or their utilty, or whatever. The space
of possibilities is too vast; they have no practical
way of finding the optimum. The most they can ever do
is to change and improve themselves systems are
characterized by perpetual novelty.
Multiple agents, building blocks, internal models,
perpetual novelty---talking all this together, said
Holland, it's no wonder that complex adaptive systems
were so hard to analyze with standard mathematics.
Most of the conventional techniques like calculus or
linear analysis are very well suited to describe
unchanging particles moving in a fixed environment.
But to really get a deep understanding of the ecnnomy,
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