どんぐりシステムについて話しましょう ★47 (1002レス)
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抽出解除 必死チェッカー(本家) (べ) レス栞 あぼーん

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506: 警備員[Lv.1][新芽] 06/28(金)09:14 ID:M0MQsylq0(1/2)調 AAS
>>351
351(6): どんぐりキャノン ★ ハンター[Lv.372][UR武+14][UR防+18][木告] 06/27(木)12:51 ID:CAP_USER(5/8)調 AAS
How about a way to remove the detriments of being shot by the cannon, unless there is an attack?
If an attack comes, then we add the detriments again to prevent the attackers.
When the attack ends, we can remove the detriments again.
I don't disagree with your suggestion.
However it is the most important that
the cannon is not used to users who are not scripting ARASHI,
even while the detriments come back.
Any opinion should be protected, even if some hunters dislike it.
507: 警備員[Lv.3][新芽] 06/28(金)09:49 ID:M0MQsylq0(2/2)調 AAS
>>312
312(3): どんぐりキャノン ★ ハンター[Lv.371][UR武+14][UR防+17][木] 06/27(木)11:44 ID:CAP_USER(2/8)調 AAS
We are going to start using itest as the default browser for PC soon.
2chスレ:donguri
HTML tags in the name field is removed on itest.
We cannot distiguish true badges from fake badges input manually.
Could you fix it?
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