どんぐりシステムについて話しましょう ★11(大砲禁止専用) (1002レス)
1-

このスレッドは1000を超えました。
次スレ検索 歴削→次スレ 栞削→次スレ
408
(1): どんぐりキャノン ★ 06/25(火)14:30 ID:CAP_USER(8/25)調 AAS
>>390
390(2): 06/25(火)14:05 ID:yl1O9lyg0(1/4)調 AAS
>>387
Hello!

This is a report of what appears to be a bug.
Currently, we believe that attack hit determination is calculated based on SPD and WT values, but there is a bug in the special effect of water-element weapons that may cause the SPD value to be permanently set to 0 (or equivalent) (it should be reduced by 50%, but this is still unbalanced and should be downwardly revised).
Due to this bug, all attacks will be unable to hit from the moment the special effect of a water-element weapon is applied.
We propose the following two solutions.
(1) Leave the multiplier of the special effect of water-element weapons as is, but shorten the turn the effect lasts to 1 turn, and make it disappear after 2 turns.
(2) Reduce the special effect multiplier of water-element weapons to around 10%, and make the effect permanent and cumulative (for example, if the effect is activated twice, SPD will be reduced by 20%).
If either of these corrections is made correctly, we believe it will be possible to prevent situations where the moment the special effect of a water-element weapon is activated, the game is effectively decided.
Please confirm the above and consider your options.
Do you have an example fight log of the water effect deciding the entire battle?

On my code, the water effect should only affect one turn.
Please show me where it is affecting more than one turn, then I can determine if it is a bug or not.
1-
あと 594 レスあります
スレ情報 赤レス抽出 画像レス抽出 歴の未読スレ

ぬこの手 ぬこTOP 1.075s*