【TD】Gem Craftスレ part1 (650レス)
【TD】Gem Craftスレ part1 http://mevius.5ch.net/test/read.cgi/swf/1298737743/
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202: Now_loading...774KB [sage] 2014/04/17(木) 11:43:50.45 ID:9MXltXuT >>172 v. 1.0.10 - 2014.IV.16. The failed critical fix of v.1.0.9a (tome chamber fields not opening) has been finally really fixed. Fixed achievements: 'Lockpick O4' (-> O6), 'Almost', 'Flea trap' (for these, shots blinking instantly to monsters reaching the orb count as orb kills), 'Put the lights out' (xp reward was added to apparition kills xp), 'Early harvest' achievements (rounding errors). The 'skill level cap increased' text doesn't appear anymore every 10 levels after reaching the ultimate limit. Fixed: tombs' paths could be closed right after breaking them open, resulting in all the monsters stuck at the tomb location. Many of the late game fields made slightly easier. Pressing D or U over a gem gives 'not enough mana' now if needed. Gem enhancement shrines give less damage bonus and are not given by sparks. Rolling over a skill with not enough mana to upgrade shouldn't give a sound anymore. Loot should now properly be given when charging the nodes at field X5, and the nodes should zap the orb if they're not charged by the arrival of the final wave. Gems can't be swapped or combined with gems in Spiritforge towers anymore. http://mevius.5ch.net/test/read.cgi/swf/1298737743/202
214: Now_loading...774KB [sage] 2014/04/18(金) 09:09:43.74 ID:9mupqFei >>202 v. 1.0.12 - 2014.IV.17. Sc farming via the Chasing shadows trait and scripted flying ones on story-related fields made less lucrative. The Chasing shadows trait summons shadows spread wider in time, and declares now that some of them might be pushed to endurance. Fixed exploit: using the Chasing shadows trait on field F1 and restarting spawned shadows on each other for easy farming. Shadows level up slower, they are less frustrating at higher wizard levels. Beam and barrage info panels also tell now that they instantly socket the enhanced gem. Earned achievements should appear in the outcome panel without red locks now. Each endurance monster gets 2% mana burn as an intrinsic ability. Fixed the compass secrets, those players who completed the feat earlier should get have all the rewarded fields unlocked. v. 1.0.11 - 2014.IV.17. Destroying wizard locks on walkable ground will make the monsters rethink their closest path to their goal. Fixed: save slot transfer buttons blink when the saved games screen appears the first time. Fixed the 300/600/900 max damage gem achievements - now you can get them by amplifying the gems as well ('raw damage' changed to 'effective damage'). Releasing shift while creating gems exits the batch gem creating mode (similarly to how building placement already works). Changed the sound of gems picked out of buildings and placed in the inventory. Tombs already open at the start of the battle shouldn't be fired at by gems in towers anymore. Fixed 'bone shredder' achievement (was given only at 1.000 killed monsters instead of 600). http://mevius.5ch.net/test/read.cgi/swf/1298737743/214
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