【TD】Gem Craftスレ part1 (650レス)
【TD】Gem Craftスレ part1 http://mevius.5ch.net/test/read.cgi/swf/1298737743/
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149: Now_loading...774KB [sage] 2014/04/13(日) 08:36:50.73 ID:BsleyjMG >>137 v. 1.0.7 - 2014.IV.12. Shrine activated with prototype bombing refreshes the mana pool when the gem's mana value is consumed, and shows a warning if there's not enough mana Fixed: Spiritforge-controlled towers didn't upgrade their gems if there wasn't enough mana Also, Spf-towers' upgrades at wave starts discarded the player's selected spells Fixed: The vfx around the socketed GoE when casting a WoE spell at field X5 was displaced The GUI-locking Forgotten appearance leaves the time speed as it is (instead of the former 1x), and sets it to 1x only if it's paused Save slots say 'Loading...' until the server's response arrives (to avoid overwriting a supposedly missing saved game by starting a new one) Dragging a gem on another to combine gives a warning if there's not enough mana Wizard level is limited at 10.000 Xp requirements increased above wizard level 500 Battles can't be started with negative skill points left A warning panel with a retry button pops up if saving or loading fails Major balance flaw busted: xp and mana values of several entities drastically decreased http://mevius.5ch.net/test/read.cgi/swf/1298737743/149
151: Now_loading...774KB [sage] 2014/04/13(日) 12:02:56.29 ID:BsleyjMG >>149 v. 1.0.8 - 2014.IV.12. Fixed: Shrine activated with prototype bombing subtracted the mana but didn't activate if mana was between 1x and 2x of the gem's value. Shrine rapid bombing infobox now shows the highlighted inventory gem's details. Fixed exploit: A shadow left alive with only traps on the field generated infinite mana and xp via spawnlings. Spawnlings now give 0 xp and minimal mana, and get slightly more hp over generations. Fixed: fragments acquired in endurance could have rarity levels lower than than the minimum stated at the battle traits panel. (sorry Everyone!) Fixed: when continuing in endurance with battle traits set before battle, the endurance initial wave number ignored the traits wave increment. http://mevius.5ch.net/test/read.cgi/swf/1298737743/151
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