【TD】Gem Craftスレ part1 (650レス)
【TD】Gem Craftスレ part1 http://mevius.5ch.net/test/read.cgi/swf/1298737743/
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137: Now_loading...774KB [sage] 2014/04/12(土) 10:04:16.58 ID:4LTFFQek >>121 v. 1.0.6 - 2014.IV.09. Fixed an error thrown when rolloing over a spark with gem bomb activated Overall spark balancing In case mousewheel doesn't work or you don't have one, you can zoom the map, use scroll bars (options, achievements, journey log) and browse the change log with PageUp/PageDown keys Use of PageUp/PageDown keys added to the map navigation tutor panel Fixed: poolbound gems weren't recalculated upon mana pool extension Corrupted mana shards give less mana over time Inverted the direction of journey notes scrolling with mouse wheel / PageUp/PageDown keys Clarified: Vision fields give a custom set of gem types and spells (instead of disabling all spells as expected by the 'no skills' condition) Fixed login minipanel blink at the load screen when starting up for the first time Target priority 'Highest banishment cost / Special' clarified to 'Flying ones / Spires / Highest banishment cost' http://mevius.5ch.net/test/read.cgi/swf/1298737743/137
149: Now_loading...774KB [sage] 2014/04/13(日) 08:36:50.73 ID:BsleyjMG >>137 v. 1.0.7 - 2014.IV.12. Shrine activated with prototype bombing refreshes the mana pool when the gem's mana value is consumed, and shows a warning if there's not enough mana Fixed: Spiritforge-controlled towers didn't upgrade their gems if there wasn't enough mana Also, Spf-towers' upgrades at wave starts discarded the player's selected spells Fixed: The vfx around the socketed GoE when casting a WoE spell at field X5 was displaced The GUI-locking Forgotten appearance leaves the time speed as it is (instead of the former 1x), and sets it to 1x only if it's paused Save slots say 'Loading...' until the server's response arrives (to avoid overwriting a supposedly missing saved game by starting a new one) Dragging a gem on another to combine gives a warning if there's not enough mana Wizard level is limited at 10.000 Xp requirements increased above wizard level 500 Battles can't be started with negative skill points left A warning panel with a retry button pops up if saving or loading fails Major balance flaw busted: xp and mana values of several entities drastically decreased http://mevius.5ch.net/test/read.cgi/swf/1298737743/149
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