[過去ログ] 統一3Dスレ (558レス)
上下前次1-新
このスレッドは過去ログ倉庫に格納されています。
次スレ検索 歴削→次スレ 栞削→次スレ 過去ログメニュー
425: 02/02/09 13:45 ID:??? AAS
>>413
I had faced to the similar case as you.
There is a good solution for running short of VRAM when using like as mipmap
but still it is not a ideal method.(as 415 said it can be remarkely
said dynamic texture management)
If you don't have to sort polygons such as no-semitrans polygons,
sort these polygons not by Z-value but by texture,yes as you guess it is
oftenly called "Texture sort"
To do like this , we can strongly decrease the traffic
between MAIN-RAM and VRAM.
上下前次1-新書関写板覧索設栞歴
あと 133 レスあります
スレ情報 赤レス抽出 画像レス抽出 歴の未読スレ
ぬこの手 ぬこTOP 0.018s