[過去ログ]
各種ライブラリ紹介スレ2 (562レス)
各種ライブラリ紹介スレ2 http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/
上
下
前次
1-
新
通常表示
512バイト分割
レス栞
抽出解除
必死チェッカー(本家)
(べ)
自ID
レス栞
あぼーん
このスレッドは過去ログ倉庫に格納されています。
次スレ検索
歴削→次スレ
栞削→次スレ
過去ログメニュー
379: 名前は開発中のものです。 [sage] 2009/02/16(月) 22:39:05 ID:bKMsn7yg 三次元数学 座学 EuclideanSpace - building a 3D world http://www.euclideanspace.com/ A Simple Quaternion-based Camera by Robert Crossland http://www.gamedev.net/reference/articles/article1997.asp アニメーション 座学 Walk Cycle http://www.idleworm.com/how/anm/02w/walks.shtml 人工知能 座学 Generation5 - Articles http://www.generation5.org/articles.asp GameDev.net -- AI http://www.gamedev.net/reference/list.asp?categoryid=18 AngelCode.com - reference database http://www.angelcode.com/refdb/default.asp?url=%2Frefdb%2Flist.asp%3Flist%3Dallrsrc%26description%3Dno Game Research and Technology http://www.red3d.com/cwr/games/ IGDA - AI SIG http://www.igda.org/ai/ The Game AI Page http://www.gameai.com/ Game AI Programming at AiGameDev.com http://aigamedev.com/ aboutAI.net http://www.aboutai.net/DesktopDefault.aspx?tabindex=1&tabid=2&hotpages=coolpages.aspx http://www.aboutai.net/DesktopDefault.aspx?aspxerrorpath=/MobileDefault.aspx Game AI Newsletter http://aigamedev.com/newsletter AI Center - Site Map http://www.ai-center.com/sitemap.html http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/379
380: 名前は開発中のものです。 [sage] 2009/02/16(月) 22:52:52 ID:bKMsn7yg 一般的な人工知能 座学 Half-life AI (MUST READ) http://ai.eecs.umich.edu/people/laird/game-seminar/Liden.ppt AI Horizon: Essays on Artificial Intelligence, from the Basics to the Advanced http://www.aihorizon.com/essays/generalai/index.htm AI Halo http://electronics.howstuffworks.com/halo2-ai.htm/printable Gamasutra - Features - Handling Complexity in the Halo 2 AI http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm Gamasutra -"Decision-based Gameplay Design" http://www.gamasutra.com/features/20050321/sylvester_pfv.htm Complete Game AI: Volume I http://www.gamedev.net/reference/articles/article784.asp Item Management Systems http://www.gamedev.net/reference/articles/article2163.asp http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/380
381: 名前は開発中のものです。 [sage] 2009/02/16(月) 22:53:42 ID:bKMsn7yg 経路探査 座学 AI terrain http://www.cgf-ai.com/ Amit's A* Pages http://theory.stanford.edu/~amitp/GameProgramming/ An optimal pathfinder for vehicles in real-world digital terrain maps http://www.student.nada.kth.se/~f93-maj/pathfinder/5.html Smart Moves: Intelligent Path Finding http://www.gamasutra.com/features/19990212/sm_01.htm Toward More Realistic Pathfinding http://www.gamasutra.com/features/20010314/pinter_01.htm All FPS pathing problems in a presentation http://www.cs.virginia.edu/~gfx/courses/2003/Animation.fall.03/Lectures/uyPathPlanning.ppt # 3d path Into Ogre Implementation http://www.ogre3d.org/forums/viewtopic.php?t=34734 http://www.gamasutra.com/features/20020405/smith_pfv.htm ASTAR pathfinding algorithm in Ogre - Nice example with source http://www.robertwrose.com/cg/ http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/381
382: 名前は開発中のものです。 [sage] 2009/02/16(月) 23:05:38 ID:bKMsn7yg 群集 座学 # Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model) http://www.red3d.com/cwr/boids/ Coordinated Unit Movement - Introduction http://www.gamasutra.com/features/19990122/movement_01.htm Implementing Coordinated Movement http://www.gamasutra.com/features/19990129/implementing_01.htm 戦術 座学 Game AI and Tactical AI http://www.cgf-ai.com/links.html 方向制御 座学 List : steering Behaviors For Autonomous Characters http://www.red3d.com/cwr/steer/ Steering Behaviors For Autonomous Characters http://www.red3d.com/cwr/papers/1999/gdc99steer.html The Code Project - MetaAgent, a Steering Behavior Template Library - Libraries & Projects http://www.codeproject.com/KB/library/metaagent.aspx?df=100&forumid=15462&exp=0&select=496031 ルール ベース システム 座学 # Rule-Based AI http://www.gamasutra.com/features/20041122/bourg_01.shtml Rule-Based Systems and Identification Trees http://ai-depot.com/Tutorial/RuleBased.html http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/382
383: 名前は開発中のものです。 [sage] 2009/02/16(月) 23:18:14 ID:bKMsn7yg ニューラル ネットワーク 座学 tensor (small NN) http://www.oroboro.com/rafael/docserv.php?index=project&article=tensor tensor neurals net http://www.oroboro.com/rafael/project/tensor.html NN sample http://www.kuenzle-family.ch/philippe/gl/SeniorProject.htm ファジィ論理 座学 Fuzzy Logic Tutorial http://www.seattlerobotics.org/encoder/Mar98/fuz/flindex.html 有限オートマトン 座学 FSM small http://www.oroboro.com/rafael/docserv.php?entry_point=fsmlang Visual Finite State Machine AI Systems http://www.gamasutra.com/features/20041118/gill_01.shtml State-Driven Game Agent Design http://www.ai-junkie.com/architecture/state_driven/tut_state1.html 決定樹木 座学 generation5 - Binary Decision Tree implementation in C++ http://www.generation5.org/content/2004/bdt-implementation.asp 情動 座学 generation5 - VPI: Virtual Personality Interaction http://www.generation5.org/content/2004/VPI.asp ラグ 座学 Defeating Lag With Cubic Splines Or AI path moves Cells http://www.gamedev.net/reference/articles/article914.asp http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/383
384: 名前は開発中のものです。 [sage] 2009/02/16(月) 23:21:12 ID:bKMsn7yg エキスパートシステム 座学 Expert Systems http://www.aaai.org/AITopics/pmwiki/pmwiki.php/AITopics/ExpertSystems 教育システム 座学 AI character learning http://web.media.mit.edu/~bruce/whatsnew.html http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/384
385: 名前は開発中のものです。 [sage] 2009/02/16(月) 23:40:53 ID:bKMsn7yg game programmer wiki http://gpwiki.org/ ハードウェア Ati (papers, tools, source) http://developer.amd.com/gpu/ Nvidia (papers, tools, source) http://developer.nvidia.com/ ゲーム 3D 会議 Siggraph Conference http://www.siggraph.org/ all siggraph papers http://trowley.org/ Game developers Conference http://www.gdconf.com/ ニュース 掲示板 Gamasutra(MUST REGISTER) http://www.gamasutra.com/ Gamedev http://www.gamedev.net/ Game Developer Magazine http://www.gdmag.com/ International Game Developers Association http://www.igda.org/ Devmaster http://www.devmaster.net/ http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/385
386: 名前は開発中のものです。 [sage] 2009/02/16(月) 23:58:42 ID:bKMsn7yg 地形 座学 Virtual Terrain Project http://www.vterrain.org/ Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments http://grail.cs.washington.edu/projects/hic/ libnoise example: Complex planetary surface http://libnoise.sourceforge.net/examples/complexplanet/index.html 視界 遮蔽 座学 Harmless Algorithms - Issue 01 - Fine Occlusion Culling Algorithms http://www.flipcode.com/archives/Harmless_Algorithms-Issue_01_Fine_Occlusion_Culling_Algorithms.shtml Harmless Algorithms - Issue 02 - Scene Traversal Algorithms http://www.flipcode.com/archives/Harmless_Algorithms-Issue_02_Scene_Traversal_Algorithms.shtml Harmless Algorithms - Issue 03 - Design Patterns And 3D Gaming http://www.flipcode.com/archives/Harmless_Algorithms-Issue_03_Design_Patterns_And_3D_Gaming.shtml Harmless Algorithms - Issue 04 - A Hybrid Approach to Visibility http://www.flipcode.com/archives/Harmless_Algorithms-Issue_04_A_Hybrid_Approach_to_Visibility.shtml # Unified Occlusion Culling: Portals, Visibility Umbra, and HZB http://www.andyc.org/articles/viewarticle.php?id=7 Hierarchical Techniques for Visibility Computations http://www.cgg.cvut.cz/members/bittner/publications/diss_talk.pdf Virtuals occluders http://www.cs.ucy.ac.cy/~yiorgos/publications/virtual_occluders00.pdf まとめサイト Game Engines http://gpwiki.org/index.php/Game_Engines Libraries http://gpwiki.org/index.php/Libraries http://mevius.5ch.net/test/read.cgi/gamedev/1177886529/386
メモ帳
(0/65535文字)
上
下
前次
1-
新
書
関
写
板
覧
索
設
栞
歴
スレ情報
赤レス抽出
画像レス抽出
歴の未読スレ
AAサムネイル
Google検索
Wikipedia
ぬこの手
ぬこTOP
0.030s