[過去ログ] どんぐりキャノン★がアップデートを報告するスレッド ★2 (1002レス)
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284
(7): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 08/28(水)03:52 ID:CAP_USER(18/94) AAS
>>279
It is only me and one artist.
I asked others to help with the programming but they cannot understand how to modify the Donguri base source code.

>>283
How much should it be set to?
Maybe we can find a different use case for lumberjack and mining.
285: 警備員[Lv.134][SR武][SR防][森] (JPW) 08/28(水)04:19 ID:jtazpZY+H(1) AAS
>>284
Has the market been implemented yet?
I can only accumulate acorns and have no use for them.
286: ハンター[Lv.611][木] (ワッチョイW) 08/28(水)04:34 ID:t/8SwHCq0(2/5) AAS
>>284
We need someone to help us just who can handle the VIPQ2 and ACORN settings for the board.

By the way, do you have a VIPQ2=2 or higher setting for all boards?
287
(1): 警備員[Lv.20] (ワッチョイ) 08/28(水)04:35 ID:0QE40Slc0(3/3) AAS
>>284
No complicated condition processing such as whether the appropriate skill is selected
when obtaining an item.
I would like to make it easier to understand by aligning all item acquisition conditions and
number of acquisition times to "Exploration" and "Iron Key".

"Iron Key", "Iron", and "Wood" can be converted to each other, so when converted
I would like the numbers of "iron" and "wood" to be further adjusted upwards
so that their proportions are equal.
15 "Iron" can be used to make 1 "Iron Key", so if the skill level of "Exploration" and "Mining"
are the same,The number of “Iron” that can be obtained during one period will be closer to
省4
289: 警備員[Lv.194][UR武][UR防][森] (ワッチョイ) 08/28(水)06:50 ID:Q6bwWz410(1/2) AAS
>>284
The maximum wood production capacity of exploration is Lv x 3.9375/period, so mining and woodcutting should be around that:
- When the skill is selected: Lv x 2.5 (x 2 times/period)
- When the skill is not selected: Lv x 2 (x 2 times/period)
291: ハンター[Lv.768][森] 08/28(水)07:15 AAS
>>284
時間が巻き戻って鉄の鍵が毎日、3期分も減っている
直ぐに調べて補償しろ
Time has been rewound and the number of iron keys has been reduced by three terms every day.
Please investigate and compensate immediately.
293: 警備員[Lv.26][N武][N防] (ワッチョイ) 08/28(水)08:39 ID:Q6bwWz410(2/2) AAS
>>284
>>287
よく考えると、鉄x45で鉄のキーx3作れる ⇒ 採掘は ≦ Lv x 4.5 / 期
木材は、鉄のキーx3で木材x39.375作れる ⇒ 木材は≧ Lv x 3.975 / 期
ということは、採掘や木こりでもらえる資源数は、
 Lv x 3.975 / 期 以上、 Lv x 4.5 / 期 以下
じゃないんとだめだな。
探検は割り算が切り捨てだから、もうちょっと少なくしてちょうどいい感じか。

Think about it:
45 iron can be exchanged for 3 iron keys: Mining must be Lv×4.5/period or less.
省4
295
(1): ハンター[Lv.769][森] 08/28(水)13:13 AAS
>>284
今、鉄の鍵が0です。
探検レベルが250なんですが、24時間後に鍵は何個に増えるんですか?

There are now 0 iron keys.
My exploration level is 250, how many keys will I get after 24 hours?
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