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どんぐりシステムについて話しましょう ★40 (1002レス)
どんぐりシステムについて話しましょう ★40 http://kes.5ch.net/test/read.cgi/donguri/1716029558/
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630: ななしさん 警備員[Lv.10] [] 2024/05/21(火) 15:20:04.93 ID:icLbfkXI0 先行限定ガチャってとこかな http://kes.5ch.net/test/read.cgi/donguri/1716029558/630
631: ななしさん 警備員[Lv.1][新警] [sage] 2024/05/21(火) 15:20:30.86 ID:53FMyFpLM >>627 さっきバランス調整したなら削除しなくて良さそうだけどな 属性多過ぎて面倒いならわかる http://kes.5ch.net/test/read.cgi/donguri/1716029558/631
632: ななしさん 警備員[Lv.1][新警] [sage] 2024/05/21(火) 15:22:21.54 ID:p1C6LKeYd >>627 バランス調整したらしい>>616 >>620 で通じる気がするけど http://kes.5ch.net/test/read.cgi/donguri/1716029558/632
633: どんぐりキャノン ★ ハンター[Lv.256][木告] [] 2024/05/21(火) 15:27:42.31 ID:CAP_USER >>619 Your armor DEF is mininum 69. Its not very effective if my weapon's damage hits closer to 123. This is my weapon: どんぐりハンマ 【武器】[UR] 85~123 50 1% 光(97) 0 222000 マ http://kes.5ch.net/test/read.cgi/donguri/1716029558/633
634: どんぐりキャノン ★ ハンター[Lv.256][木告] [] 2024/05/21(火) 15:28:19.71 ID:CAP_USER >>620 You can use it as long as you have it. We just wont make new ones. http://kes.5ch.net/test/read.cgi/donguri/1716029558/634
635: どんぐりキャノン ★ ハンター[Lv.256][木告] [] 2024/05/21(火) 15:32:24.62 ID:CAP_USER I am going to require Hunters to wear armor/weapon if they want to shoot the cannon. http://kes.5ch.net/test/read.cgi/donguri/1716029558/635
636: ななしさん 警備員[Lv.5] [sage] 2024/05/21(火) 15:32:58.73 ID:G3v94WkG0 >>634 After introducing the following command to create a thread, some users reported that they could not access the thread. Does this mean that the command is currently unavailable? !extend:none:none:1000:512:donguri=0/4 http://kes.5ch.net/test/read.cgi/donguri/1716029558/636
637: ななしさん ころころ [] 2024/05/21(火) 15:47:48.09 ID:PlZ5GAjc0 >>636 Can you link an example? http://kes.5ch.net/test/read.cgi/donguri/1716029558/637
638: ななしさん ころころ [] 2024/05/21(火) 15:48:12.35 ID:OlCPksEr0 >>634 Please listen to >>603. In fact, I think this damage calculation is WRONG. - Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) ↑指摘されているように、この計算は間違いだと思う http://kes.5ch.net/test/read.cgi/donguri/1716029558/638
639: どんぐりキャノン ★ ハンター[Lv.256][木告] [] 2024/05/21(火) 15:49:03.26 ID:CAP_USER Hunters must wear weapon/armor to shoot the cannon now. This change will eventually segue into the bounty system. http://kes.5ch.net/test/read.cgi/donguri/1716029558/639
640: ななしさん 警備員[Lv.23] [] 2024/05/21(火) 15:52:10.88 ID:OlCPksEr0 >>639 But I might be wrong in >>638 I'll check again http://kes.5ch.net/test/read.cgi/donguri/1716029558/640
641: どんぐりキャノン ★ ハンター[Lv.257][木告] [] 2024/05/21(火) 15:52:27.22 ID:CAP_USER >>603 >>638 This is the actual code. Would you like to check it? elementalScaling :: Float elementalScaling = 0.05 elementalEffectiveness :: Maybe (Element Int) -> Maybe (Element Int) -> Float -- Main elemental cycle: Lightning > Air > Earth > Water > Fire > Ice > Lightning elementalEffectiveness (Just (Lightning !potency1)) (Just (Air !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Air !potency1)) (Just (Earth !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Earth !potency1)) (Just (Water !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Water !potency1)) (Just (Fire !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Fire !potency1)) (Just (Ice !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Ice !potency1)) (Just (Lightning !potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) -- Reverse of the main elemental cycle elementalEffectiveness (Just (Air !potency1)) (Just (Lightning !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Earth !potency1)) (Just (Air !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Water !potency1)) (Just (Earth !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Fire !potency1)) (Just (Water !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Ice !potency1)) (Just (Fire !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Lightning !potency1)) (Just (Ice !potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) -- Main dark/light/normal cycle: Light > Dark > Normal > Light elementalEffectiveness (Just (Light potency1)) (Just (Dark potency2)) = 1.2 + elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness (Just (Dark potency1)) Nothing = 1.2 + elementalScaling * fromIntegral (potency1 - 0) elementalEffectiveness Nothing (Just (Light potency2)) = 1.2 + elementalScaling * fromIntegral (0 - potency2) -- Reverse of the dark/light/normal cycle elementalEffectiveness (Just (Dark potency1)) (Just (Light potency2)) = 0.8 - elementalScaling * fromIntegral (potency1 - potency2) elementalEffectiveness Nothing (Just (Dark potency2)) = 0.8 - elementalScaling * fromIntegral (0 - potency2) elementalEffectiveness (Just (Light potency1)) Nothing = 0.8 - elementalScaling * fromIntegral (potency1 - 0) -- Neutral effectiveness for other combinations or lack of elements elementalEffectiveness _ _ = 1.0 http://kes.5ch.net/test/read.cgi/donguri/1716029558/641
642: ななしさん 警備員[Lv.5] [sage] 2024/05/21(火) 15:53:36.83 ID:G3v94WkG0 >>637 https://kizuna.5ch.net/test/read.cgi/morningcoffee/1716208797/ It has disappeared over time, but when I checked the thread when it was created, it was visible from a web browser, but when viewed from a 5ch viewing tool, it displayed "404". http://kes.5ch.net/test/read.cgi/donguri/1716029558/642
643: ななしさん 警備員[Lv.3] [] 2024/05/21(火) 15:55:54.15 ID:ZRGaHM2f0 >>634 ok ちょっとFAQの文章作ってくれたやつら待ちだな >>639 > ハンターが大砲を撃つには、武器や防具を身につける必要がある。 この辺の仕様変更含めて http://kes.5ch.net/test/read.cgi/donguri/1716029558/643
644: どんぐりキャノン ★ ハンター[Lv.257][木臭] [] 2024/05/21(火) 16:00:40.48 ID:CAP_USER >>643 Do you think we should put this info in the FAQ? http://kes.5ch.net/test/read.cgi/donguri/1716029558/644
645: ななしさん 警備員[Lv.5] [sage] 2024/05/21(火) 16:01:42.51 ID:G3v94WkG0 >>639 https://kizuna.5ch.net/test/read.cgi/morningcoffee/1716132974/ Currently, a malicious hunter named "f00a8bf6" is firing indiscriminately in this thread. Even if I become a hunter and post on the thread, no battle begins with me, and I am shot at unilaterally. Since he is purposely not equipped with weapons or armor, this seems to be a malicious method that exploits a loophole in the system. Please take measures. http://kes.5ch.net/test/read.cgi/donguri/1716029558/645
646: ななしさん 警備員[Lv.23] [] 2024/05/21(火) 16:03:11.13 ID:OlCPksEr0 >>641 It's simple. - Water vs Earth: \( E = 0.8 - 0.05 \times (p_1 - p_2) \) is wrong. It should be like this. - Water vs Earth: \( E = 0.8 - 0.05 \times (p_2 - p_1) \) http://kes.5ch.net/test/read.cgi/donguri/1716029558/646
647: どんぐりキャノン ★ ハンター[Lv.257][木臭] [] 2024/05/21(火) 16:04:19.47 ID:CAP_USER >>645 That is fixed now. He must wear armor and a weapon to shoot. http://kes.5ch.net/test/read.cgi/donguri/1716029558/647
648: ななしさん 警備員[Lv.25] [] 2024/05/21(火) 16:04:30.40 ID:XNLFCUkt0 >>643 >>620でいいと思うが 「光」と「闇」属性は1250期より、段階的に廃止されます。 現在「光」と「闇」属性のアイテムをお持ちの方は、そのままお使いいただけます。 1250期以降、新しい「光」と「闇」属性のアイテムは生成されません。 http://kes.5ch.net/test/read.cgi/donguri/1716029558/648
649: どんぐりキャノン ★ ハンター[Lv.257][木臭] [] 2024/05/21(火) 16:05:58.95 ID:CAP_USER >>646 Like this? -- Reverse of the main elemental cycle elementalEffectiveness (Just (Air !potency1)) (Just (Lightning !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1) elementalEffectiveness (Just (Earth !potency1)) (Just (Air !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1) elementalEffectiveness (Just (Water !potency1)) (Just (Earth !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1) elementalEffectiveness (Just (Fire !potency1)) (Just (Water !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1) elementalEffectiveness (Just (Ice !potency1)) (Just (Fire !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1) elementalEffectiveness (Just (Lightning !potency1)) (Just (Ice !potency2)) = 0.8 - elementalScaling * fromIntegral (potency2 - potency1) http://kes.5ch.net/test/read.cgi/donguri/1716029558/649
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