[過去ログ] どんぐりキャノン★がアップデートを報告するスレッド ★2 (1002レス)
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49(16): どんぐりキャノン ★ ハンター[Lv.483][N武+4][N防+4][森] 2024/08/19(月)14:22 ID:CAP_USER(1/94) AAS
Hello everybody.
How are you doing today?
68(5): どんぐりキャノン ★ ハンター[Lv.483][N武+4][N防+4][森] 2024/08/19(月)14:57 ID:CAP_USER(2/94) AAS
>>62
I am fixing it now.
113(7): どんぐりキャノン ★ ハンター[Lv.488][N武+4][N防+4][森] 2024/08/22(木)07:29 ID:CAP_USER(3/94) AAS
>>78
Good idea.
>>79
Is that fixed now?
>>100
OK thank you.
>>108
Fixed, thank you.
>>109
I added that. Thank you.
省2
124(2): どんぐりキャノン ★ ハンター[Lv.489][N武+4][N防+4][森] 2024/08/22(木)08:30 ID:CAP_USER(4/94) AAS
Can you check the layout now?
I think it is easy to now.
>>119
Yes, now we allow a couple hunters to shoot each post.
So if someone shoots themselves, it is ineffective.
135: どんぐりキャノン ★ ハンター[Lv.489][N武+4][N防+4][森] 2024/08/22(木)09:01 ID:CAP_USER(5/94) AAS
>>134
A toggle sounds like a good idea.
140(3): どんぐりキャノン ★ ハンター[Lv.489][N武+4][N防+4][森] 2024/08/22(木)09:12 ID:CAP_USER(6/94) AAS
>>139
Really?
Maybe I should redesign the entire item bag page.
It doesnt work well on mobile right now.
157(3): どんぐりキャノン ★ ハンター[Lv.489][N武+4][N防+4][森] 2024/08/22(木)11:23 ID:CAP_USER(7/94) AAS
>>148
The last time I changed how that system works, Mr Ishi quit playing.
By the way, I reverted the changes to the display of the item bag.
162(11): どんぐりキャノン ★ ハンター[Lv.489][N武+4][N防+4][森] 2024/08/22(木)11:32 ID:CAP_USER(8/94) AAS
>>158
OK.
>>160
The extend commands are very complex to implement.
Can you tell me the exact specifications you propose?
180(2): どんぐりキャノン ★ ハンター[Lv.490][N武+4][N防+4][森] 2024/08/22(木)15:16 ID:CAP_USER(9/94) AAS
I fixed it.
182(4): どんぐりキャノン ★ ハンター[Lv.490][N武+4][N防+4][森] 2024/08/22(木)16:35 ID:CAP_USER(10/94) AAS
>>181
Sorry, I meant to add >>176
I fixed the issue with the credit board.
195(9): どんぐりキャノン ★ ハンター[Lv.492][N武+4][N防+4][森] 2024/08/23(金)12:06 ID:CAP_USER(11/94) AAS
>>191
Youre welcome.
>>192
I use BRAVE.
216(7): どんぐりキャノン ★ ころころ 2024/08/24(土)15:34 ID:CAP_USER(12/94) AAS
>>211
What should the "nanashi hunter" setting be called?
I will work on it now.
217(4): どんぐりキャノン ★ ハンター[Lv.492][N武+4][N防+4][森警] 2024/08/24(土)15:39 ID:CAP_USER(13/94) AAS
>>196
Yes it is very hot now.
>>203
I dont think we should re-release.
I can make something new though.
Can you recommend a theme and the items?
223: どんぐりキャノン ★ ハンター[Lv.492][N武+4][N防+4][森警] 2024/08/24(土)15:56 ID:CAP_USER(14/94) AAS
>>168
I added black color.
224(7): どんぐりキャノン ★ ハンター[Lv.492][N武+4][N防+4][森警] 2024/08/24(土)15:58 ID:CAP_USER(15/94) AAS
>>221
Cool idea.s
>>222
Yes I am reviewing and trying to fix. The system is complex and it is hard to find the error.
Maybe I need to do a big refactor.
273(9): どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森] 2024/08/28(水)02:03 ID:CAP_USER(16/94) AAS
Hello everybody.
I spent the past two days rewriting the entire battle system.
Sorry it was slow.
I made luck stronger
I reorganized the effects system
How weapon slows and hastes makes more sense now
Fixed the winner/loser issue and effect for 空蝉
278(1): どんぐりキャノン ★ ハンター[Lv.494][N武+4][N防+4][森] 2024/08/28(水)02:23 ID:CAP_USER(17/94) AAS
>>274
It makes more sense for me in the backend, so I can better manage effects.
Before, I had it like this:
Effect -> Weapon, Weapon, Weapon
And now I have it like this:
Weapon -> Effect, Effect, Effect
It is better organized and easier to add new weapons/armor while staying organized with their effects.
In other news, I am making progress on the mobile version.
You can see a screenshot here:
外部リンク:imgur.com
省2
284(7): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 2024/08/28(水)03:52 ID:CAP_USER(18/94) AAS
>>279
It is only me and one artist.
I asked others to help with the programming but they cannot understand how to modify the Donguri base source code.
>>283
How much should it be set to?
Maybe we can find a different use case for lumberjack and mining.
296(2): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 2024/08/28(水)15:17 ID:CAP_USER(19/94) AAS
>>295
Did you use the keys?
297(3): どんぐりキャノン ★ ハンター[Lv.495][N武+4][N防+4][森] 2024/08/28(水)15:18 ID:CAP_USER(20/94) AAS
I will adjust the mining and lumberjack skills to be equal to exploration.
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